1. Welcome to Degree-Gaming!
    Get full access to our forums which includes clan applications, reports and much more by signing up. You can sign in with your Steam account or through regular registration.

Darkfall new dawn [mmo]

Discussion in 'Other Games' started by Kail11, Jan 7, 2018.

Users Viewing Thread (Users: 0, Guests: 0)

  1. Kail11

    Kail11
    Registered

    Joined:
    Jan 7, 2018
    Messages:
    3
    Gender:
    Male
    Ratings:
    +0 / -3

    [​IMG]

    What is Darkfall: New Dawn?
    Darkfall: New Dawn (DND) is an FPS-MMORPG set in the high-fantasy, vast, un-instanced world of Agon. The Darkfall franchise was originally launched by Aventurine Studios (a totally different development team) in 2009, with Darkfall Online. Aventurine then morphed it into the often-criticised Darkfall: Unholy Wars, and struggled to return that game to Darkfall’s glory days of 2009-2012.

    It’s the only game around that’s got high-skilled FPS PvP, massive clan and alliance warfare, politics, war-mongering, spying, diplomacy, crafting, trading and PvE – all in the one place. The game breeds a social nature.

    The graphics might look outdated now, but the gameplay remains superb. The changes its new developers Ub3rgames have brought to the game have already gone a long way.

    At its simplest, Darkfall is:

    Full loot
    Player-skill-based PvP/PvE
    Massively open world
    Regional control

    MMORPG where individual and clan reputation matter.



    [​IMG]


    So what’s changed from the original Darkfall game?

    Some highlights that are in for launch:

    • Localisation – banking and marketplaces will be local but you will have global access to your gold (Think EVE Online)
    • Armour traits – different armour types provide different potencies, and you can mix and match to suit your own playstyle
    • Titles – you can choose how you want to specialise in the available skills with up to 5 different titles (think of this like a skills soft cap/class system)
    • Meaningful alignment – going red (Bad) is a choice, but one that will make things much harder for those who dare kill their own kind, risk vs reward!
    • Spawn scaling – work together (even with people you don’t know) to get more loot and XP: mobs get harder and give better gains/loot when you bring more people.
    • No fast travel – keeping the world localised, encouraging trade and the need to defend local, specialised resources. Control your own territory or encroach on your neighbours!
    • Village control points – ‘king of the hill’ style village captures to gain your clan much needed clan meditation points, gold and local resources – and the same for you too!
    • PvP has completely changed – gone is the old DFO meta where you needed to level up all skills to be viable. In come reactive blocking, weapons that are all useful (even the one-handed weapons and shield combos), encumbrance and magnitude greatly affecting archery, spell powers and damage.
    • Mount inventories – to help you carry your gear, loot and wares
    • Dynamic harvesting – the further you are from safety, the better drops you’ll be getting

    So much more than can be listed here!


    DARKFALL: NEW DAWN



    LARGE SCALE SIEGES




    January 2018 launch date confirmed
    Ub3rgames – the game’s developers – have confirmed that Darkfall: New Dawn will launch on 26 January 2018



    [​IMG]

     
  2. Kail11

    Kail11
    Registered

    Joined:
    Jan 7, 2018
    Messages:
    3
    Gender:
    Male
    Ratings:
    +0 / -3
    This is a successor to DFO / DFUW. The beta has been pretty decent so far. Anybody playing or played the previous version?

    What are peoples thoughts? I always liked the clan politics in this game.
     
  3. Kail11

    Kail11
    Registered

    Joined:
    Jan 7, 2018
    Messages:
    3
    Gender:
    Male
    Ratings:
    +0 / -3